Official Beta 0.35 Bug Reporting Thread
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AO
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PostPosted: Sat Jul 09, 2005 1:29 pm    Post subject: Reply with quote

Cyclis wrote:
What bugged me the most though was the disentegration of the monsters on death. I understand this is probably a tweak for performance purposes, but really we didn't need it

I understand you don't need it if you want 5 FPS on occasions, do you?
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PostPosted: Sun Jul 10, 2005 7:41 pm    Post subject: Reply with quote

Half-Life 2 Deathmatch has ragdoll of a complexity many times greater than Doom 3. Ragdoll in multiplayer is nothing new. Even if it can't be made purely clientside, I don't see why it couldn't be optional for LAN games.
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mixa
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PostPosted: Sun Jul 10, 2005 9:04 pm    Post subject: Reply with quote

Quote:
Half-Life 2 Deathmatch has ragdoll of a complexity many times greater than Doom 3. Ragdoll in multiplayer is nothing new. Even if it can't be made purely clientside, I don't see why it couldn't be optional for LAN games.


did you listen at all? Wink
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MercyKiller
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PostPosted: Sun Jul 10, 2005 9:27 pm    Post subject: Reply with quote

Anonymous wrote:
Half-Life 2 Deathmatch has ragdoll of a complexity many times greater than Doom 3. Ragdoll in multiplayer is nothing new. Even if it can't be made purely clientside, I don't see why it couldn't be optional for LAN games.


...and doom3 has higher average network traffic, due to the engine's complexity (netcode is not stellar, either). Some stuff has to be dropped, and ragdolls are simply not important enough to put up with the side-effects.
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mixa
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Joined: 28 Mar 2005
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PostPosted: Mon Jul 11, 2005 9:25 am    Post subject: Reply with quote

Quote:
What bugged me the most though was the disentegration of the monsters on death. I understand this is probably a tweak for performance purposes, but really we didn't need it. Is there any way to disable this feature?


only thing that pisses me off with this disentegration is that you can't shoot enemies that are behind of that dying enemy Sad . if the bullets would go through
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AO
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PostPosted: Mon Jul 11, 2005 12:15 pm    Post subject: Reply with quote

I agree, if someone could tell what to change in the code i would be happy. I've tried quite a few things...
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MercyKiller
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PostPosted: Mon Jul 11, 2005 2:34 pm    Post subject: Reply with quote

Why not just swap out the collision model on death for what is basically a blank collision model file, so the monster basically has noclip while it's dissolving?
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PostPosted: Tue Jul 12, 2005 7:40 pm    Post subject: cant hear other ppls weapons Reply with quote

hmm i still cant hear other ppls wepaons how do i fix that???
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Hobbes
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PostPosted: Tue Jul 12, 2005 11:19 pm    Post subject: Re: cant hear other ppls weapons Reply with quote

Guest wrote:
hmm i still cant hear other ppls wepaons how do i fix that???

This is working in the next release.

Hobbes
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Gunta
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PostPosted: Fri Jul 15, 2005 4:32 am    Post subject: Reply with quote

I just installed lms for the first time to play sp co-op and all the human characters (haven't come across monsters yet) have half their bodies lighter than the other half. Is this a bug or a feature of lms?
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Nicemice
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Joined: 12 Jan 2005
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PostPosted: Fri Jul 15, 2005 6:35 am    Post subject: Reply with quote

Your video config is not setup correctly. Press the button "Scan Hardware and select optimal video qualitiy" in the systems menu of LMS. After restarting the error should be gone. If it is still there, try deleting the doomconfig.cfg in the \lms directory and start again.
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AO
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PostPosted: Fri Jul 15, 2005 12:42 pm    Post subject: Reply with quote

It should be the \lms_beta035 directory, not \lms directory.

Hmm, we have no Scan hardware button in the main menu. I'll add it for next release, use in-game menu to scan for hardware.
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Zusmasta
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PostPosted: Wed Jul 20, 2005 12:32 am    Post subject: Netfiring...? Reply with quote

Hey all im having a problem getting LMS to work at all. It gives me the following error:

ERROR: Error: file script/weapon_bfg.script, line 84: Unknown value "WEAPON_NETFIRING"

Just wondering what the problem might be. I would appreciate the response. Looking forward to playing it.

-K
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Hobbes
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PostPosted: Wed Jul 20, 2005 1:58 am    Post subject: Reply with quote

Is your copy of Doom 3 patched to 1.3? I believe that the WEAPON_NETFIRING stuff was added with 1.3. Open your console in the game and look at the lower right corner. It should say "Doom 1.3.1302". Also, did you install LMS in your doom3 folder and not the base folder?

Hobbes
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PostPosted: Wed Jul 20, 2005 11:41 pm    Post subject: Reply with quote

I am updated to 1.3, it does show version 1.3.1302 in the console, and LMS is installed in the regular Doom3 folder and not under the "base" subfolder..." what then could be the problem?
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