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Hobbes
Mod Team Member


Joined: 13 Feb 2005
Posts: 1055
Location: NY

PostPosted: Wed Feb 16, 2005 10:58 pm    Post subject: Reply with quote

I tested this today. I created a lan listen server and I was able to connect from my other PC. I tested the Hanger Incursion and Human Disposal maps. Not sure where your problem may be but you may want to remove the lms folder and reinstall the mod on both PC's. Also if you have "extra" files in the base folder you may want to remove them and test it again. Some mods like to have a clean base folder. I learned that the hard way from testing the D3Reborn mod.

Hobbes
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calimer
Mod Team Member


Joined: 27 Aug 2004
Posts: 1949

PostPosted: Thu Feb 17, 2005 1:41 am    Post subject: Reply with quote

Thanks Hobbes for doing the test! I thought I had heard of successful lan parties happening with Beta 0.2 but I did not know for sure. Now it is confirmed so thanks! Take care.
-calimer
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AO
Mod Team Member


Joined: 29 Oct 2004
Posts: 745
Location: Norway

PostPosted: Thu Feb 17, 2005 2:49 am    Post subject: Reply with quote

I've been having last man standing lan parties with myself since christmas Very Happy
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calimer
Mod Team Member


Joined: 27 Aug 2004
Posts: 1949

PostPosted: Thu Feb 17, 2005 2:51 am    Post subject: Reply with quote

Yeah I thought you had been doing it for a while, haha. I wasn't sure if it somehow got broken in the newest version but I didn't think it did. Good to know for sure, yey! haha. Take care.
-calimer
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HellSpawn
Guest





PostPosted: Thu Feb 17, 2005 5:17 pm    Post subject: Update? Reply with quote

There's an update since 1.1?

I've been playing every day and checking on mods... that can't be the problem?

I'll try taking any extra pak files out of my /base/ folder, that's all I can think of...
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MercyKiller
Mod Team Member


Joined: 16 Oct 2004
Posts: 1685
Location: Texas

PostPosted: Fri Feb 18, 2005 12:43 am    Post subject: Reply with quote

Quote:
I'll try taking any extra pak files out of my /base/ folder, that's all I can think of...


Thats probably the problem. Taking the extra pk's out of the folder should make it work.
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--==Steveo==--
Guest





PostPosted: Fri Feb 18, 2005 5:51 pm    Post subject: Reply with quote

Well now that I know its not the mod I'll try to figure out whats wrong. I'll try to uninstall the mod on both pcs and reinstalling it again. Thanks for your time.
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Hobbes
Mod Team Member


Joined: 13 Feb 2005
Posts: 1055
Location: NY

PostPosted: Thu Feb 24, 2005 9:33 pm    Post subject: Reply with quote

I was on Calimer's server this afternoon playing the kf_loading_dock map with one other player. I had been playing for a few minutes and then I was dumped to the console with the following message.

Hobbes

p.s. Are there any weapons on that map?

Code:
WARNING: Client spawning entity idEntityFx - is not from client read snapshot

WARNING: Client spawning entity idEntityFx - is not from client read snapshot

WARNING: Client spawning entity idEntityFx - is not from client read snapshot

WARNING: Client spawning entity idEntityFx - is not from client read snapshot

WARNING: rigid body moved outside world bounds for entity 'entity464' type 'id
Projectile' at (-102 357 -848)
WARNING: rigid body moved outside world bounds for entity 'entity461' type 'id
Projectile' at (305 -160 -855)
Hobbes committed suicide
<DI>WRAITH died
--------- Game Map Shutdown ----------
--------------------------------------
********************
ERROR: Multiple entities named 'entity419_head'
********************
]
]conDump hobbes.txt
Dumped console text to hobbes.txt.

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AO
Mod Team Member


Joined: 29 Oct 2004
Posts: 745
Location: Norway

PostPosted: Fri Feb 25, 2005 12:05 am    Post subject: Reply with quote

Hmm, certainly not good.

Where on the map exactly did this happen. Did it happen after you or the other player triggered an event of some type? clicking a gui for example? Or do you think it was when an entity was about to spawn?

I hope it is easy to reproduce, would help to know where it happened....
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KittenKL



Joined: 22 Feb 2005
Posts: 10
Location: New Orleans

PostPosted: Fri Feb 25, 2005 12:11 am    Post subject: had this in the other thread Reply with quote

Ok..someone want to clue me in on how to get that plasma gun behind those boxes?...by the big door playing prog_hangar, the..hmmmm...3rd room I believe..the one with the lift you go up to push the menue.. on the right...
and why..WHY are there so many maps...that are just...run around for the rest of your life with bad guys respawning over..and over..and over..and over...yep..still coming...
till you really just need to never play that map..or any others like it..again
we here in my clan LOVE the LMS stuff..we have our own server going (and it's GREAT without the music btw)..and have started at the beginning and all of us running the maps..going from room to room..team cooperation making it so much fun (when we don't ACCIDENTLY kill eachother)

PLEASE make more of these..maps that have a POINT to them..a progression..a reason to play..

anyone know what this means?..it's in my log--

WARNING: AAS file 'maps/prog_hangar.aas96' is out of date
WARNING: AAS file 'maps/prog_hangar.aas_mancubus' is out of date

lots of those...

also lots of these--
WARNING: entity1044 has no AAS file
WARNING: entity1042 has no AAS file
WARNING: entity1044 has no AAS file
WARNING: entity1042 has no AAS file
WARNING: entity1043 has no AAS file
WARNING: entity1048 has no AAS file
WARNING: monster_zombie_commando_5 has no AAS file
WARNING: monster_zombie_commando_6 has no AAS file
WARNING: monster_zombie_commando_7 has no AAS file
WARNING: monster_demon_pinky_1 has no AAS file
WARNING: monster_demon_pinky_4 has no AAS file
WARNING: monster_demon_imp_8 has no AAS file
WARNING: monster_zombie_commando_11 has no AAS
and...
Client spawning entity idEntityFx - is not from client read snapshot
WARNING: Client spawning entity idEntityFx - is not from client read snapshot

sometime we will discuss catching that train..there really isn't enought time to click and get down and get on the train..and then everyone falls off..lol..we even have had a door shut in the middle of the train..but I LOVE the idea..keep up the interesting ideas..
KISSIE!!
=^;^=
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calimer
Mod Team Member


Joined: 27 Aug 2004
Posts: 1949

PostPosted: Fri Feb 25, 2005 2:29 am    Post subject: Reply with quote

I think that is just a mapping error in the map with the plasma gun. Timbo will hopefully fix it for the next release. I think the other errors are a result of spawning new monsters, and since they weren't originally part of the map compile they didn't have AAS files created for them, I think. Hopefully another mapper can answer this better. Take care.
-calimer
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AO
Mod Team Member


Joined: 29 Oct 2004
Posts: 745
Location: Norway

PostPosted: Fri Feb 25, 2005 6:07 pm    Post subject: Reply with quote

KittenKL:
It's just warnings so nothing to worry about.

I would have tried to bsp the map again and see if it helped, but it's not really a problem.

Quote:
and why..WHY are there so many maps...that are just...run around for the rest of your life with bad guys respawning over..and over..and over..and over...yep..still coming...

Because we know you hate those maps. Umm, no. Part of reason might be because killfest maps are a bit easier to make. Set a timelimit on the map to get variety. or "serverNextMap" on server.
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calimer
Mod Team Member


Joined: 27 Aug 2004
Posts: 1949

PostPosted: Sat Feb 26, 2005 1:38 am    Post subject: Reply with quote

About the maps where the monsters "keep coming", the idea behind that is competition. Try setting it to hardcore and having some friends join and see who can live the longest. That is the idea behind those maps. We will have more progression maps in the future though. Take care.
-calimer
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iten
Contributor


Joined: 19 Dec 2004
Posts: 374
Location: California

PostPosted: Sat Feb 26, 2005 5:38 am    Post subject: Reply with quote

Hardcore doesn't work in 0.2, due to the fact that I was testing it by myself the night before 0.2 was due. Calimer had been testing it with me earlier that night, but I made some improvements that I thought would fix it.

Whoops. It'll be ready in 0.3.
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calimer
Mod Team Member


Joined: 27 Aug 2004
Posts: 1949

PostPosted: Sat Feb 26, 2005 6:27 am    Post subject: Reply with quote

It mostly works, it just does not respawn once everyone is dead. Just vote for nextmap and you're good to go again. Take care.
-calimer
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