Shaders?

 
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Flashburn
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PostPosted: Fri Jan 14, 2005 8:53 pm    Post subject: Shaders? Reply with quote

I was wondering, do you guys use any new shaders yet, with your mod?
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MercyKiller
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PostPosted: Sat Jan 15, 2005 4:12 am    Post subject: Reply with quote

Uhh...dude, using new shaders would involve rewriting the low-level doom3 rendering engine...not gonna happen...
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iten
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PostPosted: Sat Jan 15, 2005 6:32 am    Post subject: Reply with quote

Uh, no, it wouldn't. Doom 3 has full shader support.
And as far as I know, I don't think we've created any new shaders, but I think we might eventually for the plasmathrower. I think what we have a different particle right now.
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MercyKiller
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PostPosted: Sat Jan 15, 2005 3:54 pm    Post subject: Reply with quote

Based on my understanding, shaders are applied by the engine to various geometry in the game...these are what make the models "shine" in some cases...however, now that I think about it, shader support probably *would* be included in the sdk. I can see a use for different shaders for various energy shielding effects and so on...
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AO
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PostPosted: Sat Jan 15, 2005 9:00 pm    Post subject: Reply with quote

We could include a bloom shader and options to turn it on/off in the menu.
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MercyKiller
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Joined: 16 Oct 2004
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PostPosted: Sat Jan 15, 2005 11:12 pm    Post subject: Reply with quote

Uggg...I'm an idiot...when I posted the first time I was referring to the different rendering methods game engines use - flat shading, lambert shading, gouraud shading, phong shading, etc. I'm not exactly an expert on shading and/or shaders...but based on my understanding I was talking about something completely different in my first post than in my second...my head hurts... Very Happy
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