Breathing and weapons

 
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Joined: 28 Jan 2005
Posts: 1

PostPosted: Thu Jun 02, 2005 3:28 am    Post subject: Breathing and weapons Reply with quote

I'm not sure if it's been posted on any of the previous versions, but I've been playing the SP COOP part a lot with the recent update.

It's not a huge deal, but it gets quite annoying. When you go through a space zone, with no oxygen, and you hear the in-suit breathing, it continues to play the sound over and over until the level changes (not sure if it stops when you die, as i didn't think to test that).

The other issue is carrying weapons over from a previous map or picking things back up after dying. Now, this was solved partially in the xbox version, in their coop. The characters drop a backpack with all of their items in it (weapons/ammo/cards) that only the specific character can pick up again. if the info on their weapons/ammo/cards/pdas could be included in some type of backpack, this would solve any troubles with having to run all over and re-pick up weapons. This could lead to being overly-powerful, as all characters would have all weapons eventually (as in single player), so you could just increase monster difficulty and strength to balance that. Wink That would be if you could get the server to transfer over each player's info of their current belongings when to a successive map. Making the backpacks player-specific could also help with the start-up tele-frags on each map. As each player spawns and is tele-fragged, they would drop their backpack with their items in it, which only they could pick up, making sure that no one takes all of their items.

Other than those, minor lag problems, and working on the weapon respawn/stay thing, it is a cool mod so far. Great job.
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