lms and custom mods

 
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samtron



Joined: 13 Apr 2005
Posts: 16

PostPosted: Thu Apr 14, 2005 5:58 am    Post subject: lms and custom mods Reply with quote

hi love this mod good job to all..i was woundering i made a mod for it to make the weapons have a little more damage were would i put it i named it pak 999 but it didnt work i put it in the lms folder and still didnt work thanks for your help and great mod

edit this is for SP not MP
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Timbobsteve
Contributor


Joined: 09 Nov 2004
Posts: 371

PostPosted: Thu Apr 14, 2005 7:24 am    Post subject: Reply with quote

We have made code changes to the core dll file. Your scripts may conflict with our code.

-Timbobsteve
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Hobbes
Mod Team Member


Joined: 13 Feb 2005
Posts: 1055
Location: NY

PostPosted: Thu Apr 14, 2005 3:16 pm    Post subject: Reply with quote

Samtron,

What files are in your pk4? Is there a new gamex86.dll or just some def and script files? Remember that you have to keep the correct folder structure (ie. def files go in a def folder, script files go in a script folder). You can use the path console command to see if your pk4 is part of the search path for the game.

Please note that you will not be able to join any pure servers or host a pure server with the modified files.

Hobbes
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samtron



Joined: 13 Apr 2005
Posts: 16

PostPosted: Thu Apr 14, 2005 4:47 pm    Post subject: Reply with quote

the only files i got in my pk4 is one def file and one script file and i got them in the def and script folder and what is the command that you talk about thanks . samtron...oh and i noticed when i just edit the def files in the lms pk4 file then the mod will load then go back to desk top why is that because of the dll or something thanks
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samtron



Joined: 13 Apr 2005
Posts: 16

PostPosted: Thu Apr 14, 2005 7:11 pm    Post subject: Reply with quote

anybody Confused
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Hobbes
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Joined: 13 Feb 2005
Posts: 1055
Location: NY

PostPosted: Thu Apr 14, 2005 8:17 pm    Post subject: Reply with quote

If you just modified some of the files that were in the LMS pk4, you do not need to repackage them into a seperate pk4. Just create two folders in your LMS directory called "def" and "script" and put the corresponding files in those directories. When the game loads it will use those files instead of the files in the LMS pk4 file. If they are new files that were not included in the LMS pk4 then I think the process is a little different. What are the names of the two files in your pk4? If possible come to the IRC channel, it is easier and quicker to help you there.

Hobbes
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samtron



Joined: 13 Apr 2005
Posts: 16

PostPosted: Thu Apr 14, 2005 8:36 pm    Post subject: Reply with quote

ok i got it to work i had the files backwards the script file in the def folder and the def file in the script folder thanks
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