LMS 0.2 beta crashes on Linux 1.1.1282 on original SP maps

 
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Jamo



Joined: 19 Feb 2005
Posts: 5

PostPosted: Sat Feb 19, 2005 5:52 pm    Post subject: LMS 0.2 beta crashes on Linux 1.1.1282 on original SP maps Reply with quote

LMS version beta 0.2 crashes when playing original D3 maps. I'm using D3 version 1.1.1282 for Linux. Tested on mc_underground, mars_city1 and mars_city2. You can move around a bit and shoot few bullets. About after 10-20 seconds game crashes. Normal multiplayer game won't crash.

I started game using modified server.cfg by doing 'exec server.cfg'... and I have modified mapcycle script too in case I ever get to play more than few seconds. ;-)

Also, other oddity which won't happen in normal LMS MP game is that I can't see HUD at all. HUD is selected as ON in Options menu.

When running D3 from shell console, output looks like this:

(clipped some text from beginning)
Code:

Server: Jamo joined the game.

SpawnPlayer: 0
loaded collision model models/weapons/shell1/mshell_lo.lwo
loaded collision model models/weapons/shell1/sshell_bigger.lwo
idRenderWorldLocal::ResizeInteractionTable: overflowed interactionTableWidth, dumping
----------- Game Map Restart ------------
Entering doom_main()
Exiting doom_main()
r_skipSpecular cannot be changed in multiplayer.
Spawning entities
g_gravity cannot be changed in multiplayer.
WARNING: idVacuumEntity::Spawn: multiple idVacuumEntity in level
WARNING: underground_cin_player_1 has no AAS file
...2525 entities spawned, 25 inhibited
WARNING: no info_player_deathmatch in map
WARNING: falling back to info_player_start
1 spawns (0 initials)
WARNING: no spawn entities marked initial in map
==== Processing events ====
--------------------------------------
WARNING: Non-portable: path contains uppercase characters: Docs
WARNING: coop: idObjective::Event_Trigger unhandled
WARNING: coop: idObjective::Event_GetPlayerPos unhandled
WARNING: coop: idObjective::Event_HideObjective unhandled
WARNING: coop: idObjective::Event_HideObjective unhandled
WARNING: coop: idObjective::Event_HideObjective unhandled
WARNING: coop: idObjective::Event_HideObjective unhandled
WARNING: coop: idObjective::Event_HideObjective unhandled
WARNING: coop: idObjective::Event_HideObjective unhandled
WARNING: coop: idObjective::Event_HideObjective unhandled
WARNING: coop: idObjective::Event_HideObjective unhandled
signal caught: Segmentation fault
si_code 1
Trying to exit gracefully..
--------- Game Map Shutdown ----------
--------------------------------------
client 0 Server has shut down.
Jamo Server has shut down.
WARNING: Sys_Sleep - 10 < 20 msec is not portable
--------- Game Map Shutdown ----------
-------------------------------------
Shutting down sound hardware
----------- OSS Sound Shutdown -----------
unmap dma sound buffer
close sound device
------------------------------------------
idRenderSystem::Shutdown()
------------ Game Shutdown -----------
--------- Game Map Shutdown ----------
--------------------------------------
Shutdown event system
--------------------------------------
shutdown terminal support


I'll provide more information if there is some kind of debug mode.

Looking forward for next version of LMS. I think D3 original maps could be too one goal of project, I originally downloaded LMS for coop gaming in original maps and when browsing forums looks like it works for some people.

Keep up good work.
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Kaiser
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Joined: 09 Jan 2005
Posts: 75
Location: Houston Texas

PostPosted: Sat Feb 19, 2005 10:20 pm    Post subject: Reply with quote

Read the faq about playing SP maps.
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calimer
Mod Team Member


Joined: 27 Aug 2004
Posts: 1949

PostPosted: Sun Feb 20, 2005 12:47 am    Post subject: Reply with quote

Also please use 1286, 1282 is dated. Take care.
-calimer
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iten
Contributor


Joined: 19 Dec 2004
Posts: 374
Location: California

PostPosted: Sun Feb 20, 2005 9:09 am    Post subject: Reply with quote

I have no idea whether this is some other weird problem, but:
From the warnings, it seems like you're playing a map with cinematics. Even though they should still work, try playing another map?
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Jamo



Joined: 19 Feb 2005
Posts: 5

PostPosted: Tue Feb 22, 2005 10:29 pm    Post subject: Reply with quote

I can confirm that 1.1.1286 works perfectly. Cinematics work will too, tested with Hobbes' sp maps config and administration map. Though I can't resist to pick up new PDAs. ;-)

Sorry for bothering you with 1.1.1282 issue.
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Hobbes
Mod Team Member


Joined: 13 Feb 2005
Posts: 1055
Location: NY

PostPosted: Wed Feb 23, 2005 2:09 am    Post subject: Reply with quote

The opening cinematics can be a problem on the following maps:

game/cpu
game/enpro
game/monorail

The opening cinematic will play each time someone spawns onto the map (whether they just joined or died and respawned). An easy fix is to spawn a new info_player_start and remove the original one. If you do this it will stop the repeated playing. These maps also spawn you in one place for the cinematic and then teleport you when it finishes. If someone joins when it is playing the teleport will not happen and you will be in the wrong location to start the map.

Hobbes
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