SP Map List that need to be modified and contributed to LMS
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XxLaVaxX
LMS Fanatic


Joined: 15 Feb 2005
Posts: 245
Location: Houston,TX

PostPosted: Thu Mar 03, 2005 12:25 pm    Post subject: Reply with quote

this is a just inital rundown of a map ,i went thru which will be a lil pain,,

depending on what want to do and where,but got it running on listen server with this.
so far with things before doing more or whatever,
so here's a head start of intial points for this map
and runs with it to give idea of the info that's exchanged between us and
a few and while ongoing,so i share

,,,,,Delta3 Very Happy

can make decontamination go each time if set triggers targets and

take unlocking points etc. me, i got just run thru them. Wink

didn't get specific on any replacement ideas yet. and extras.

//DELTA3 need weapons close and replaced
shotgun,chaingun,machinegun,rocket launcher:://

okies next one or more on this later ,,lol Laughing

XxLaVaxX
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Hobbes
Mod Team Member


Joined: 13 Feb 2005
Posts: 1055
Location: NY

PostPosted: Sun Mar 06, 2005 5:35 pm    Post subject: Reply with quote

I think I have all the maps that can be running with 0.2 on the server. For the complete list click here. I will be going back over them to move the spawn automatically, some are done but I think I need to do more. The following maps are not on the server but may be added with the next release.

mars_city1 - Very first map, not sure if there is an interest to play this one. There are no monsters and alot of cinematics. If there is an interest I will look at it.

commoutside - Requires a pda to be able to use the lift.

comm1 - Requires a pda to access the bottom floor with the elevator.

recycling1 - Clients cannot connect to the server once the bridge collapses

cpuboss - Requires pda to move the service bridge to the boss

hellhole - Problem with the soulcube. Can't kill cyberdemon without it.

I am hoping to have all but mars_city1 ready for the next release.

Hobbes
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ddraig



Joined: 01 Mar 2005
Posts: 16

PostPosted: Mon Mar 07, 2005 2:45 am    Post subject: Reply with quote

My meager 10cents is concentrate on getting the combat maps working first, but saying that, it would be cool to be able to play cooperatively from the start.
I suppose that mars_city1 would be the icing on the cake after everything else is working, but isnt really important. '
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Hobbes
Mod Team Member


Joined: 13 Feb 2005
Posts: 1055
Location: NY

PostPosted: Mon Mar 07, 2005 2:53 am    Post subject: Reply with quote

I have gone through most of the maps and added in a moving spawn location so that when the player dies, they don't have to go through the entire map to get back to the others. The maps with this feature are running on my server now.

Hobbes
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PostPosted: Mon Mar 07, 2005 5:48 am    Post subject: Reply with quote

yep I noticed that feature tonight . very cool.
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Corrupt Chocula
Die Hard LMS Fan


Joined: 12 Feb 2005
Posts: 647
Location: Mars

PostPosted: Mon Mar 07, 2005 9:20 pm    Post subject: Reply with quote

not only cool but super convenient. i hate when a teamate dies and you either fight alone or die because of overwhelming odds. just not fun
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Agret
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Joined: 14 Mar 2005
Posts: 56
Location: Melbourne, Victoria, Australia

PostPosted: Sat Mar 19, 2005 1:25 pm    Post subject: Reply with quote

The site is down Sad
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